Fingu is an iPad game developed as a part of the research project CoDAC (Conditions and tools for Development of Arithmetic Competencies) based at the Kristianstad University and University of Gothenburg in Sweden. The project is funded by the Swedish Research Council. Programming of the game was done by Image & Form in Gothenburg. The game can be downloaded for free to any iPad from Apple’s AppStore.
The game aims to improve 4-8 year old children’s basic arithmetic competencies but can even be played and enjoyed by younger and older children as well as adults. The competencies that are trained are:
The basic idea of the Fingu game is that the player has to answer how many objects are displayed on the screen by pressing down the corresponding number of fingers on the iPad. Fingers can be placed anywhere on the screen and there are no restrictions concerning which fingers are used and in which order. When the objects are displayed on the screen the player has to place the same number of fingers on the screen as the sum of all the objects that are displayed. Whenever one or more fingers are placed on the screen this is indicated with grey ‘fingerprints’. The answer is registered when the fingerprints turn green, and the player is informed whether the answer was correct or wrong.
The objective is to progress through the different levels of the game, making as few wrong answers as possible. In order to advance to the next level the player must not give more than a certain number of wrong answers (represented by hearts).
In the screenshot below the player has to press down 4 fingers because there are 2 oranges +2 apples displayed.
Screenshot from Fingu
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